It is 1930. Your colleague, Magnus Ferguson has been exploring throughout Africa searching for antiquities. He has made a wondrous discovery but it is in danger of falling into the hands of a ruthless and dishonest warlord. Magnus has hidden the jewel in his camp and left clues that only YOU will be able to interpret. You have 60 minutes before the warlord will reach the camp to steal the gem.
Philipsburg, Sint Maarten
It is 1925 and prohibition is in full swing. You have been leading the crackdown on illegal sales and other nefarious activities. The evidence you need to identify the kingpin of this criminal organization is contained within the infamous Lucky Duck Speakeasy. A bomb has been set to destroy the building and its secrets. You have 60 minutes.
Philipsburg, Sint Maarten
You where capture by the evil pirate Blackbeard. He may be planning to sell you off or keep you as entertainment for his men. Fortunately him and his crew have gone ashore to pillage and plunder another village, leaving you unattended to ponder your fate. Will you sit and accept this or try to escape? You have 60 minutes to act.
Philipsburg, Sint Maarten
It was a dark and stormy night. Suddenly, you hear a scream. After the shock fades you notice someone is missing. Where’s Alex? What was that scream? What happening in Raven Woods?
Philipsburg, Sint Maarten