Mafia

Лабораторія Божевільного Професора Лабораторія Божевільного Професора

Молоді лаборанти з медичного коледжу, які у процесі написання дипломного проекту, виявили місце, у якому у XVIII столітті була лабораторія Томаса Кемпбелла. Ще його називали “божевільним професором”, який присвятив усе своє життя винаходу еліксиру життя. Звісно, це вже не та лабораторія, яка була раніше, але у процесі вивчення приміщення двері зачинилися. Можливо, що дух професора ще тут. Щоб вибратися, вам потрібно відшукати всі інгредієнти еліксиру та відтворити його згідно рецепту.

Kropyvnytskyi, Ukraine

Детектив Хілл Детектив Хілл

Ви група журналістів, які проводять розслідування загадкового вбивства. Ви проникли у секретну квартиру детектива Хілла, щоб з’ясувати деталі. Раптово ви усвідомили, що двері замкнені та відкрити їх ізсередини неможливо. Напевно, що детектив залишив підказки, щоб знайти вихід. У вас є одна година, щоб провести розслідування та знайти спосіб вибратися.

Kropyvnytskyi, Ukraine

Cantaloop: Book 1 – Breaking into Prison Cantaloop: Book 1 – Breaking into Prison

In the first part of the Cantaloop Trilogy, you embody the small-time criminal Oz "Hook" Carpenter who just returned from exile, seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed. Do you have what it takes? Find out in Cantaloop - An interactive adventure book!

null, Germany

Забуте Прокляття Забуте Прокляття

Сотні років тому, у темних глибинах, де туманні ліси окутували все навколо, жила відьма. Вона була жінкою, сильною і прекрасною, але її назгасле жадібне бажання отримати вічне життя зробило її ворогом богів і людей. З роками вона шукала все більш потужні закляття і таємні знання, щоб здобути бессмертя. Вона була готова заплатити найвищою за це ціною, яку не можна було повернути назад. Своїми дітьми. Її бажання виявилося прокляттям. Вона залишилася живою, але не мала людської форми. Її дух був заключений у залишеній кімнаті, яка стала свідком її зла. З часом місцеві мешканці уникли цього місця, і кімната стала залишеною і забутою. Однак зараз, через роки, сміливці, шукачі пригод, випадково чи від необачності, опинилися в цьому мороку. Вони не знають, що відьма в пошуках вічного життя все ще живе тут, і якщо їм не вдасться розкрити її таємниці і знищити її дух протягом години, то вона повернеться і вимагатиме свою кровну помсту. Вічне життя, яке вона так жадібно шукала, стало безглуздям, але її спрага помсти так і залишилася, вона готова використовувати всю свою магію і хитрість, щоб врятувати своє місце в цьому світі. Учасникам доведеться розкривати таємниці і вирішувати головоломки, щоб врятувати самих себе від гніву відьми і вибратися з цього мороку, поки ще є час.

Kropyvnytskyi, Ukraine

Game XIII Game XIII

Coming Soon - The Morty team is seeking more info on this experience. Know anything about it? Please use the Suggest an Edit form and fill us in! We are looking for description, images, and other details. If you have anything to contribute it will be very helpful to Morty’s community.

null, Canada

Game XII Game XII

Coming Soon - The Morty team is seeking more info on this experience. Know anything about it? Please use the Suggest an Edit form and fill us in! We are looking for description, images, and other details. If you have anything to contribute it will be very helpful to Morty’s community.

null, Canada

Game XI. Time Trap Island Game XI. Time Trap Island

Welcome to Time Trap Island, where reality is twisted and the very fabric of the universe is messed up. Formerly the base of a secretive Red Letter Corp., the Island is now a playground of dangerous anomalies. What kind of Interdimensional Science Project went wrong here? And what do you have to do to ESCAPE?

null, Canada

Dubious Documents Dubious Documents

From the creator of the New York Times bestselling Griffin & Sabine series, Nick Bantock, whose work is collected across the globe. From the creator of the bestselling Griffin & Sabine series comes a visual puzzle book posed by a mysterious character named Magnus Berlin. Readers must study Berlin's introductory note, list of clues, and 16 multifaceted notes and envelopes to decode cryptic anagrams, pictograms, number puzzles, and wordplay. When solved, each clue reveals one word—but the rest remains a mystery. • Multiple clues to keep players guessing • Beautiful layout • A challenge for even the most advanced puzzle solvers Anyone who likes the mysteries of The Morning Star: In Which the Extraordinary Correspondence of Griffin & Sabine is Illuminated, The Griffin & Sabine Trilogy Boxed Set will have fun with this puzzle book.

null, null

Miracle 47 Miracle 47

In the last months of 1947, as World War II came to a close, Walter Brattain and his physicist colleagues at Bell labs were reorganised into a solid-state research group. They theorised that new experiments with semiconducting silicon could produce a more efficient amplifier which would bring huge improvements in telecommunications. Little did they know that their experimental results would revolutionise the emerging world of micro-electronics, fuelling far-reaching advances in technology, be applied to new “computing” machines and lead to December 1947 being dubbed the “miracle month”. They also had little idea that many people would go to great lengths to get their hands on Brattain’s laboratory notebook to uncover the secrets of this research and turn them to other sinister uses as the cold war got underway. Who were these people, who was funding them and how did they keep getting one step ahead of Bell’s security? Brattain was forced to encode all of his findings – including his suspicions about his colleague and rival, William Shockley. Discover from the puzzles and riddles in his lab book what he had stumbled upon and the decoy trail that he left to foil his infiltrators.

null, United Kingdom

Arrival Arrival

It’s a cold, wet night in December. Holly finds herself at a bus stop, upset and desperate to get away. While she’s waiting, other travellers come and go – each with a story and each fitting somehow into her journey which she’s about to find out is not the one she was expecting.

null, United Kingdom

Escape The Compound Escape The Compound

A mysterious tech lab that is carrying out illegal trials on humans. A trapped father, desperate to get out. A terrified daughter, trying to help him. Will they escape the compound before they both get caught?

null, United Kingdom

Prisoner 7 Prisoner 7

Prisoner 7 is an unknown person, kept in an unknown location, and is a blight on Henry VIII’s reputation. In this book, you need to use logic, clues and tangental thinking to firstly identify the prisoner, and then help them escape.

null, United Kingdom

Vice Versa Vice Versa

Two strangers are meeting, heading for the same destination. One is a murderer; the other a victim. But who is who? In this unique and ground-breaking book, 46 puzzles have been placed alongside a gripping narrative. The only way to solve the puzzles is to have a companion work through the puzzles, using the other edition of this book. Sometimes you’ll have half a puzzle, and they’ll have the other half. You’ll have a code, and they’ll have the key to that code. Using your wits and the occasional internet search, you will work to uncover the buried third story, hidden within puzzles, codes and ciphers. Whether sitting next to each other, or on the other side of the world, you will need to work together to discover the truth. Each puzzle is fully supported with a QR code linking to the Escapages website, so you can check as you go.

null, United Kingdom

Return to the Paper Labyrinth Return to the Paper Labyrinth

Continue directly from the end of The Paper Labyrinth. The journey begins to become more complex with more puzzles than ever and a few twists along the way.

null, United Kingdom

The Paper Labyrinth The Paper Labyrinth

Flick from page to page as you try to complete the riddles and puzzles of The Paper Labyrinth. ​ One book-wide adventure. Can you complete it?

null, United Kingdom

Escape from the Gallery Escape from the Gallery

You are Adam Parkinson, an intrepid journalist who has recently been employed by the time-travelling Wexell Corporation. Adam is invited to an unusual art gallery, filled with objects and artworks donated by a mysterious figure. It will be up to you to help Adam unravel the mysteries of the Gallery, and you will travel from Ancient Egypt to Victorian England – and beyond – to do it. And, quite possibly, to save the world! Escape from the Gallery is an immersive escape-room experience that provides a visual feast as well as a tricky puzzle adventure. Featuring artworks ranging from Ancient Egyptian hieroglyphs to Mexican masterpieces, you will need to solve visual riddles and discover the hidden secrets that lie within the artworks if you want to figure out what is going on, and why this might be the most important visit to a gallery you have ever made.

null, United Kingdom

The Wexell Escape Room Kit The Wexell Escape Room Kit

This is the perfect gift for those looking to create an exciting experience in their own home! Perfect for playing with your family and friends, this kit contains everything you need to create five intricate escape rooms in your living room. Enter the world of The Wexell Escape Room Kit, but beware... you only have a limited time to solve the puzzles before the seconds runs out and you are locked in forever! Written by an experienced escape room creator, this kit contains five rooms for you to unravel. You must help Adam Parkinson, a young investigative journalist, and his conspiracy-theorist friend Henry Fielding as they take on the diabolical Wexell Corporation. As you decipher the puzzles in each room, an escape route will be revealed and a new location uncovered for you to explore. The story spans from Adam's apartment in London to an ancient ruin buried under a Spanish city... and beyond.

null, United Kingdom

Voyage Dans le Ttemps Voyage Dans le Ttemps

Plongez dans une aventure immersive au cœur du monde de l’art et de l’Histoire. Vous incarnez Adam Parkinson, un intrépide journaliste récemment employé par la Wexell Corporation, une agence spécialisée dans le voyage dans le temps. Invité dans une intrigante galerie remplie de magnifiques œuvres d’art offertes par un mystérieux donateur, vous devrez résoudre les multiples secrets de ce lieu afin de sauver le monde. De l’Égypte antique à l’époque victorienne en passant par la Restauration ou le Mexique contemporain, explorez 6 pièces cryptées et voyagez à travers 6 périodes en résolvant casse-tête et énigmes. Soyez attentifs aux indices cachés et faites preuve de logique et de déduction pour relever 18 épreuves majeures. L’avenir de l’humanité entière en dépend !

null, United Kingdom

Assassin's Creed Assassin's Creed

The Assassin's Creed Escape Room Puzzle Book is an exciting journey through history in which you must solve a series of puzzles and mysteries to save humanity. You are Joey, a museum worker who comes across a mysterious blade that sets in motion a chain of events that completely upends your life. Drawn into the world of the Assassins, you must tour through time and space – from 5th century BCE Greece to the catacombs of medieval Venice – in order to foil a malevolent Isu plot. Featuring characters and locations familiar to fans of the Assassin's Creed franchise and written by an experienced real-life escape-room creator, this immersive escape-room experience is both visually exciting and a difficult puzzle quest. Can you solve the conundrums and reveal the Isu plan in time to save the world?

null, United Kingdom

Escape Room Puzzles Escape Room Puzzles

Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!

null, United Kingdom

Sherlock Holmes Escape Room Puzzles Sherlock Holmes Escape Room Puzzles

Join the world's greatest fictional detective as you use your own powers of deduction and observation to break out of, or into, a series of rooms by solving challenging cases and macabre mysteries. Become Sherlock's long-time companion Doctor John Watson and puzzle your way through Victorian England as you come across familiar friends, and foes, to help and hinder you.

null, United Kingdom

Jewel of the Sea Jewel of the Sea

Set sail on an exhilarating journey aboard the "Jewel of the Sea," a mysterious 18th-century pirate ship! Join Intrepid's elite team of seasoned adventurers as you explore the secrets of this legendary vessel. Now a museum, the ship is cloaked in captivating tales about a massive gemstone rumored to be hidden within and a mysterious descendant of the infamous pirate captain who is tirelessly searching for the treasure. The Maritime History Museum invites you to uncover the secrets of this historic ship. Will you and your team be the ones to finally discover its long-lost treasures and reveal the true Jewel of the Sea?

Tustin, California

Jack the Ripper – Solve the Mystery Jack the Ripper – Solve the Mystery

It’s November 9th, 1888. You are Scotland Yard’s finest detectives and you’re responding to a crime scene at 13 Miller’s Court in London’s East End, the Whitechapel District. You step inside the boarding room of Mary Kelly, the Ripper’s latest victim, and discover a grisly scene. Your objectives are to search for clues, collect the evidence and end the Ripper’s reign of terror. After returning to Scotland Yard you must piece together the evidence, contact eyewitnesses and determine the true identity of England’s most notorious serial killer. You only have 60 minutes before the Ripper flees London forever, depriving Great Britain of the truth…who is Jack the Ripper?

Suwanee, Georgia

The Nuketown Diner The Nuketown Diner

In January of 1951, the Nevada Test Site was opened for nuclear weapons testing. Nuketown, a ghost town comprised of houses and small businesses, was built specifically to test Blast Radius effects on residential towns. After the Storm Area 51 Raid failed to materialize in 2019, the United States Government declassified portions of Area 51 and opened it to the public. By May of 2022, the military had opened the infamous Nuketown to visitors for tours and it quickly became one of the top tourist attractions in the U.S. The Nuketown Diner specifically became its most popular place to visit. The government cautions that there may still be some live ordinance and radioactive hotspots in the area. All tourists are warned to visit at their own risk.

Suwanee, Georgia

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