Mafia

Murder House Murder House

As fans of horror, you are going on an unusual tour of haunted houses and the biggest crime scenes. When the bus stops in front of the murder house, the thrill-seekers decide to detach from the group and start exploring on your own. When you approach the basement, the light goes out and someone or something closes the door behind you. You only have an hour to get out, because the coach will leave without you and you will become the next victims of the murder house.

Poznań, Poland

Plague Plague

Coming Soon - As plague sweeps the world, one pharmaceutical company has developed a cure. The only problem? The laboratory staff have gone mysteriously quiet inside headquarters. You have been hired to solve the mystery, retrieve the cure, and save the world. Easy right?

Stellenbosch, South Africa

Safari Safari

As the wardens of the Red Rhino’s last sanctuary, you have been tasked with finding (and stopping!) a notorious band of poachers. Will you navigate the bush in time to save the last of the species? Or will you fall prey to the animals that live there?

Stellenbosch, South Africa

Oak City Wine Heist Oak City Wine Heist

Oak City has won “Best Wine in the Universe”, again! Just think how much that bottle is worth… You and your band of nefarious friends have decided to sneak into Oak City cellar, and make off with their prize winning wine. You know the winemaker is out inspecting his vines for an hour. Can you break in and out in time?

Stellenbosch, South Africa

The Evil Doctor The Evil Doctor

People have been going missing. And you, world famous investigative journalists, have an inkling that it has something to do with the local GP. So you book a check-up. You’re going to win a Pulitzer! If you make it out alive…

Stellenbosch, South Africa

Cross Word Room Cross Word Room

You have 60 minutes to unravel the mystery of the hidden room.

Saldanha, South Africa

Fisherman's Cottage Fisherman's Cottage

You have 60 minutes to unravel the mystery of the hidden room.

Saldanha, South Africa

Alice in Wonderland Alice in Wonderland

Alice's Adventures in Wonderland is a 75 minute explosion of fantasy puzzles and riddles. You enter this Wonderland where you will encounter fantasy characters and where you know that tea time always starts at six o'clock. So don't be late! Venture through this escape room where you are captured by all the magical creatures Alice encountered during her journey in Wonderland. This is a must do room experience.

Potchefstroom, South Africa

Moonlight Legend of Dracula Moonlight Legend of Dracula

In MoonLight you have 90 minutes before Full Moon and the return of Dracula to his castle. You start your quest in the moonlight at a cemetery where you need to solve riddles and puzzles. Your main aim is to find the bottle of Holy Water where you and your fellow vampire hunters will then be able to conquer "those who drink the blood of others". But hurry...time is ticking

Potchefstroom, South Africa

Jumanji Jungle Jumanji Jungle

Upon opening the board game JUMANJI, you realize that you need to play the game to return to reality. Once you have made the correct moves and have solved all the required puzzles, you need to shout out "Jumanji, Jumanji" to be free OR be trapped forever.

Potchefstroom, South Africa

Pirates Shipwreck Pirates Shipwreck

When Captain Barbossa of the Black Pearl anchored in the Caribbean, he and his fellow pirates leave the ship to purchase their monthly supplies. You and your fellow matey's have heard of the legend of the Black Pearl and its treasures, and decide to search for it and to steal the Black Pearl. However, you need a few things before you can sail away... BUT hurry they are returning !!! You need to sail now or be captured by Captain Barbossa, his crew and the Curse of the Black Pearl.

Potchefstroom, South Africa

Hogwarts School of Magic Hogwarts School of Magic

Welcome to Hogwarts School of Witchcraft and Wizardry ! You and your fellow students are now enrolled students and have access to a plethora of classes. In this room you will encounter mandrakes, magical mirrors, walking portraits and many other recognisable objects. Sometimes magic is required to solve riddles and to escape in under 60 minutes. Good luck!

Potchefstroom, South Africa

Shipwrecked Shipwrecked

You have boarded the lost ship of Captain Kalman in search of the Royal Family’s stolen sacred Jewels. You must recover the jewels before the approaching storm hits and sinks you and the ship forever!

Cape Town, South Africa

The Old Hotel The Old Hotel

Enter the world of the mysterious Mr. O – a once prominent author who had taken residence in this dilapidated hotel room. Your team must uncover the truth about his suspicious disappearance before the building is demolished

Cape Town, South Africa

Cursed Treasure Cursed Treasure

In our latest and possibly best game yet, you and your team are on a mission to recover lost treasures only to discover that they are protected by an ancient spell. You must break the curse and escape or risk being trapped forever!

Cape Town, South Africa

Torpedo Torpedo

An allied submarine just vanished from your radar and the enemy is lurking! Locate the threat, arm the torpedoes and secure the perimeter. Ensure you and your crew make a safe return to the surface before it's too late!

Cape Town, South Africa

Escape Plan Escape Plan

Two inmates had planned the perfect escape but have been transferred to another prison. You and your cell mates have been moved to their cells presenting a small window of opportunity for your own escape. Find 'The Plan', breakout and stay out! This is your only chance!

Cape Town, South Africa

Stop the Bombs Stop the Bombs

Assist the authorities with stopping a mad bomber who has planted bombs around the city to save so many lives, are you up for the challenge? The Rooms bring stories to life to create an experience where players escape the real world and enter a new “world”. Players will have 60 minutes per room to solve the room or to escape. Not all is as it seems in our rooms, you may be in for a surprise, always keep your eyes open and be alert, do not take anything for granted…

Margate, South Africa

The Basement The Basement

Hostage Situation! Can you escape the basement where you are being held, hostage? The Rooms bring stories to life to create an experience where players escape the real world and enter a new “world”. Players will have 60 minutes per room to solve the room or to escape. Not all is as it seems in our rooms, you may be in for a surprise, always keep your eyes open and be alert, do not take anything for granted…

Margate, South Africa

Mystery Escape Mystery Escape

You are journalists, coming to find out what happened to Lieutenant King and his daughter and why there is a dangerous cult after them. Is it because of the mystical artifact that he found? Is it because of who his daughter really is? Perhaps both? You have two hours to navigate your way through rooms and secret passages by solving a series of puzzles and riddles using clues, hints, and strategy. The cult is on their way, and they don’t like people snooping into their business. They would go to any lengths to assure that no one outside of their organization finds out their secrets...

Bluff, South Africa

The Crazy Professor The Crazy Professor

Your friend and colleague, Prof Kimia, is one of the leading scientific brains in the world. Although always a bit eccentric, he has become increasingly paranoid while working on his latest research project. Rumours are that he spends days locked in his office, only seen when receiving strange parcels including scrap metal or when lecturing his Physics class. In your last encounter with him, Prof Kimia was evasive and muttered that you are trying to steal his research before running away. Concerned for his health and mental wellbeing, you and several of your colleagues decide to investigate. You steal his office keys at the start of his one-hour Physics lecture and need to return the keys before the lecture finishes. Has Prof Kimia gone crazy?

Pretoria, South Africa

The War Room The War Room

The War Room is loosely based on the 2nd World War. You are allied intelligence officers and prisoners of war. The German soldiers have abandoned their posts for an hour while attending some entertainment in town. They think you are secure in your cells, but actually there is a way to escape… Now is your chance to get out alive but you only have an hour before it’s too late…

Pretoria, South Africa

The Basement The Basement

Waking up in a strange room, you can hear movement around you. You know you are not alone. The last thing you remember is being at home getting ready for some friends to come over. You can feel the chains around your wrists. Can you escape this psychopath’s chamber, or will you be here for the rest of your life?

Sandton, South Africa

Nightmare Nightmare

Opening your eyes, you can feel things are out of place. You recognize some of the objects scattered around you, they make you feel wary. You can hear a familiar voice nearby. It seems you aren’t the only one in this realm. Something sinister surrounds you with it’s presence… Will you be able to wake up in time before this Nightmare becomes a reality?

Sandton, South Africa

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